Why online gaming with first person shooters sucks so bad…

I try to play first person shooter games online like “Call of Duty”, “Medal of Honor” and many others, but when I do, it’s a huge pain in the ass. I don’t play first person shooter games online anymore. I’m pretty good playing first person shooter games online, but the main problem is that most gamers are just young kids. A lot of them are really bad at gaming. They just cheat. They do something they call, “camping”. “Camping” has been a huge problem with online first person shooter gaming. What “camping”, is they’ll hide in a really good hiding spot and wait for their opponents to come around and that’s a good opportunity for a good target. They can get away with killing many guys by “camping”.

Camping” has been a huge problem ever since the old PC days of first person shooting online with old school games like “Duke Nukem”, “Doom”, “Quake”, “Unreal Tournament”, etc.

I think it’s more fun playing the storyline game, than the online gaming. I know in some games camping can be acceptable ’cause that’s the whole point in certain games, but in some games like “COD” or “Medal of Honor”, camping is considered cheating.

I wish there would be a first person shooter where it was designed that camping is not allowed. Online “camping” sucks. Those who camp in online gaming, should be found and beaten.

Kev

One thought on “Why online gaming with first person shooters sucks so bad…”

  1. Protection from camping can be offered by speed, accurate 100% kill weapons and of course less places to hide. This will allow you to easily take out hiding campers in their favorite spot. Game speed is essential. Today’s shooters are slow “hiding” games. So I agree most shooters are no fun, but for a different reason. Besides this, all players should be equal at the start of the round. Many games have “experience points”, allowing “grinders” to gain advantage (BF3 for example). Games like doom (200% speed), quake (rocket jump + fast + railgun), halflife (ultra precise and ultra fast using tau cannon) are good, but they are the last of the mohicans. I enjoyed battlefield 1942, but this is where game balance took over; inaccurate guns (even though they did had some unrealistically long “hit range”). Consoles suck even worse; no matter how good a player, a directionally controlled stick move will never outgun a mouse sweep. I personally experienced this when I bought a mouse/keyboard combo which replaced my ps3 controller. Immediately I could turn faster & accurate (180 with precise ends) and my kill-ratio skyrocketed. Besides, I also started to notice which other players were using the device, simply beceause I could now strafe-follow them and gauge their “strafe & turning to the hit-spot accuracy”. Furthermore, tactics like weapon placement, power recharge, teamplay make a game fun to play. In essence; there should be no/very little damping of aiming accuracy by “bullet spread” – this reduces performance of good players and increases “lucky headshots” for mediocre players. This unfairly leads to a somewhat medium gameplay, totally notching down the “thrill of a good headshot” (was I lucky?, was it my gun? or was it me?) The last thing is the lack of ammo – in BF3, when you take out 5 enemies, this is probably due to the fact you selected a high accuracy, low number of bullets gun (the type I like, as you could have guessed by now). And then … you are out of bullets! Instead there should be some rule like; if you kill fast enought, your number of bullets in the gun will automatically increase so that you, the best shooter, are not impaired by … no firepower.

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